AI Insights · Timothy · July 2022
Top 5 Paid Games in Austria Q2 2022
Discover the performance of the top 5 paid gaming apps in Austria during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 paid gaming apps in Austria showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how Minecraft, Bloons TD 6, Farming Simulator 20, Football Manager 2022 Mobile, and Geometry Dash performed during this period.
Minecraft from Mojang saw a gradual decline in weekly revenue, starting at approximately $6.1K at the beginning of April and ending the quarter at around $4.5K. Downloads experienced fluctuations, peaking at 828 in mid-April before settling at 467 by the end of June. The game maintained a high number of active users, with a peak of 77.1K in mid-April and a slight dip to 66.1K by the end of the quarter.
Ninja Kiwi's Bloons TD 6 showed a mixed trend in weekly revenue, starting at $2K and ending at $1.7K, with a peak of $2.4K in early April. Downloads peaked at 585 in early May and then declined to 242 by the end of June. The game’s active users remained relatively stable, fluctuating between 1.6K and 1.9K throughout the quarter.
GIANTS Software GmbH's Farming Simulator 20 had a consistent performance in weekly revenue, ranging from $323 to $493. Downloads saw a peak of 108 in mid-April and a slight decline to 81 by the end of June. Active users remained steady, hovering around 400 throughout the quarter.
Football Manager 2022 Mobile from SEGA experienced stable revenue trends, starting at $382 and ending at $366, with a peak of $468 in late April. Downloads varied, peaking at 112 in the final week of the quarter. Unfortunately, active user data for this app was not available.
Geometry Dash by RobTop Games AB displayed a declining trend in weekly revenue, starting at $367 and ending at $257. Downloads peaked at 4.8K in early April and settled at 2.7K by the end of June. Active users remained strong, fluctuating between 62.7K and 79.1K during the quarter.
These insights, derived from Sensor Tower data, reveal the dynamic nature of the gaming market in Austria. For more detailed analytics and trends, visit Sensor Tower.